Q: What's with the name?
A: It's because I like this a lot and didn't have the foresight to see the troubles people would have with pronounciation or spelling.
But I do have the stubborness to continue with it out of spite.
Q: Do you want to collaborate on something?
A: Maybe! My own projects take up enough of my time, but send me an email and we'll see. I'll always give time to a proposal.
Q: Will you release [game] in [specific language]?
A: Quality translation costs money, but if you're offering/know someone who'd be good for your language, I'll be happy to look into it!
Q: I found a bug in your game OR Your game keeps crashing!
A: Drop an email here with as much detail as you've got.
Q: Will you release [game] on OSX or Linux?
A: Probably. I aim for releasing on all three platforms but OSX and Linux will typically take a little longer. OSX, especially, since I don't own a Mac and Apple hates me.
Q: You didn't give attribution to something in your game!
A: I try and credit everyone but things can fall through the cracks! Please email me details so I can add it to the credits ASAP!
Q: What do you use to make your soundtracks?
A: I use Ableton Live with VSTs mainly from the Arturia V Collection. SALANN's soundtrack owes a lot to the AUGMENTED YANGTZE instrument! I also tend to use this plugin for some retro crunch. Anything else is either free or came bundled with Ableton.
I'm happy to talk more about the minutiae if you're really interested.
Q: Are you looking for voice actors in your game?
A: Not right now, no.